3/6/2023 0 Comments Lycanroc dusk smogonAnd this is even from a team that in theory had counters to rock types, but not the kind that he was using (fast ones that try flinch a lot). He took more tries than Titania (first try) or Amaria (2nd try but only because I did both singles and doubles for her). Anything that also sets up a different field (electric, misty, etc) also helps neuter him a ton.Īs someone who brought a team that was hardly optimized vs him, I found that he was in a good spot. Many other people are also using something like Rain w/ Swift Swimmers, which once again, would *obviously* ruin his strategy (twofold for this one especially due to general weak spdef for rock types + taking away the sand). As said before, Excadrill completely ruins him with the sand (as do many different Pokemon, especially those with Sand Veil). #2 is the group of people who bring Pokemon to change and/or abuse the weather and/or his field. These people all have said he was too easy when they specifically brought pokemon that completely destroy rock types (especially Excadrill when he even sets up the sand for you, like really?) #1 is people who bring a ton (as in half their team or more) of counters to rock types (Steels specifically, but also fast fighting types and then a lot of Rhyperiors),I've seen a lot of Mega Aggrons, Aegislash's and *especially* Excadrills. I see a lot of the people who find him easy fit into one of two camps (mostly). The current strategy that he has is currently the best that the AI could handle for a Rock type leader. Trick room would be a terrible strategy for him as it would be *way* too simple to just KO the TR setter on the first turn, especially if the rest of his team is also slow. As others have said there is only so much that Rock could do this late in the game. Personally I find Hardy to be exactly the right amount of difficulty that he should (or could) be. Though hopefully Ame does in fact find a tweak that doesn't demand AI overhall that renders my next playthrough against Hardy worth remembering. If the AI is the main problem, as it surely is, then the answer lies with others than with me. But it didn't seem like it at the time, and she sure wasn't to me, despite raising a whole darn team to take advantage of her weaknesses.īut this is all arbitrary. Although I confess I was not very active then. Or at least that's what I was seeing on here. Then something is just not being done right. it tells me one thing: Hardy is idiotproof, ie, an idiot like me can beat him no sweat. And again, considering my overall bad track record, and refusal to add Uber tier pokemon like Garchomp. I don't even bother with orthodox EV spreads and completely ignore Ivs. I'm basically an idiot still playing like a kid, with little forethought and planning. The items and AI need to be tweaked at the very least.Īnd since my tally to date has left me with at least 4-10 losses with most leaders, bar Adrienn (I don't even know what to say about xeir Steel-boosting field), I feel sort of qualified to say Hardy is weak, and it is not his typing completely at fault. Some say his team is the best it can be, but I beg to disagree. And as far as speedsters go, I still think Kabutops with a telluric seed is better than one of the Lycanrocks. Having a Rhyperior, Tyranitar and Gigalith in a Trick Room Rock Slide spamming would be far more menacing than frail speedsters. What makes the Trick Room option scarier is that Hardy gets both the hyperoffense-like speed, but the bulky offense team members. The only way I even managed to beat her in another playthrough was changing the field, something I very rarely do. Again, I recall the AI from E16 absolutely destroying me.Īlso, I haven't gotten much better as a player. So yes, the battle was hindered by the AI. It's just that the focus was never placed on it. I would also touch on the fact that Gigalith did quite fine against my Ferrothorn. Apparently this was not everyone else's experience. I guess I did get extremely lucky with them, because I think my pokemon flinched maybe three or four times throughout my two battles with Hardy. Or at least most Smogon teams had that particular mon on there. It works in the battle in the Glassworks, so I see no reason it shouldn't be used with Hardy. Or just ignore trick room and add a Shuckle in, and ensure Sticky Web. A trick room team with Solrock and Lunatone, especially if they run Baton Pass, would be absolutely lethal. I must conclude that the triple battle strategy, which I always wanted to see him use.
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